Computers are all around us. How does this affect the world we live in? This course is a broad introduction to computing technology for humanities and social science students. Topics will be drawn ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
The course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from students with no previous experience to students with undergraduate courses in Computer Graphics.
Second in a 3-course series on the methods and theory of computer graphics, this project-oriented course explores how to describe shapes, movement, and lighting effects beyond the built-in abilities ...
The gig: Animator Hao Li, 34, is an assistant professor of computer science at USC, running a small, newly renovated lab with five graduate students at the university’s school of engineering. His team ...
The author addresses a number of issues related to the potential of computer graphics and animation systems to enhance or reenforce the process of artistic creativity and evolution. Various ...
His work at Bell Labs in the 1960s laid the groundwork for today’s computer-generated imagery in film and on TV. By Cade Metz Ken Knowlton, an engineer, computer scientist and artist who helped ...
With 25 years of hindsight, Jurassic Park marks a pivotal point in the history of visual effects in film. It came 11 years after 1982’s Star Trek II: The Wrath of Khan debuted computer-generated ...
The Digital Arts, Film, and Animation Competition beckons deaf and hard-of-hearing students in grades 9-12 (as of spring 2026) to unleash their creativity. Participants are invited to produce a ...
When Edwin Catmull arrived at the University of Utah’s graphics lab as a grad student in 1970, its state-of-the-art monochrome monitors showed only blocky shapes made from polygons. He spent the next ...