The EdTech, or education technology, industry is learning new lessons for using web apps in the wake of the pandemic. Innovative technologies are pushing learning limits for academia and enterprises ...
To continue reading this content, please enable JavaScript in your browser settings and refresh this page. Boddle co-founders Edna Martinson and Clarence Tan share ...
SMK Jalan Bukit, Selangor, students are on track to achieving success, thanks to an initiative to help the school boost English comprehension and science, technology, engineering and mathematics (STEM ...
Note to readers: Hello world is a program developers run to check if a newly installed programming language is working alright. Startups and tech companies are continuously launching new software to ...
Happy Adda Studios Private Limited is an edu-tech company gamifying learning and KettleMind is their brain training application to assess and upgrade key cognitive skills, problem solving and logical ...
Well at Great Learning rewards points in the form of vouchers or gift cards on Amazon, Flipkart are just one of the many things they do to keep their students hooked. The pioneer: Mohan Lakhmanraju.
Game-based learning (GBL) stands to revolutionise education by seamlessly merging the engaging world of games with innovative teaching, not just gamifying learning but edu-flying games, fostering ...
On October 1st, the announcement rings out: “It’s time to master those multiplication facts, everyone!” The goal? Memorize them all by Thanksgiving and never forget. But reality teaches us otherwise.