When HTC unveiled its higher-end Vive Pro VR system back at CES, the company was suspiciously quiet about the dual cameras on this VR headset: there were no related demos, and the company reps ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
I was impressed at the stability of the hand-tracking, which almost never had any immersion-breaking hand spasms that sometimes occur when computer-vision based hand-tracking systems aren’t quite sure ...