Picture indicating where you’d like to go. You likely thought of pointing, right? That’s why we opted to use a ‘pointing’ method for movement in Myst. When you’re in teleport mode, you can point to ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
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