In last year's Humankind review, I said it didn't feel like it had reached its final form yet. It's a pretty typical sentiment in the age of digital games - even the latest Call of Duty is a bit ...
There's something kind of special about playing a new 4X game, especially a historical one. These games are about playing through history - all of history - which means that as much as they're about ...
Why Raze a Conquered City? The main reason people are having trouble razing a city is the lack of an option to do so to a recently captured enemy city. When a city is taken, it becomes part of the ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. We played about four hours of an early era of Humankind, which uses ...
However cool all of Humankind's big bright ideas sound in theory, they work even better in practice. That's my takeaway from a day with an early build of the historical 4X by Amplitude, the biggest ...
Together We Rule, the first major expansion for developer Amplitude Studios' historical 4X strategy game Humankind, has been given a 9th November release date - and there's free play weekend for the ...
I don't want to spend an entire review comparing Humankind to Sid Meier's Civilization, but it's very clear that this is Amplitude's riff on that classic 4X melody. While I was delighted by some ...
It doesn't outdo the king of one-more-turn grand strategy in every respect, but the challenger is looking smart. When you purchase through links on our site, we may earn an affiliate commission.
Stefan is a machine that plays video games, writes about video games, and then stares at a wall. Staring at a wall is the most productive part of its day. Humankind is split into seven eras, and each ...
Civilization 7 and Humankind differ in historical progression, gameplay mechanics, and AI behavior. Civilization 7 focuses on eras and unique leader-civilization combinations, while Humankind offers ...