The conference's humble beginnings started as a small gathering of computer graphics enthusiasts. SIGGRAPH has grown globally, with annual conferences in North America and Asia, drawing attendees from ...
Artificial intelligence is not confined to a single track at SIGGRAPH 2026. It runs through nearly every program at the ...
The SIGGRAPH Experience Hall has always been more than a show floor. At SIGGRAPH 2026, the world's premier conference on ...
SIGGRAPH 2026, the world's premier conference on computer graphics and interactive techniques, is proud to announce its lineup of sponsored keynote presentations, highlighting pioneering advancements ...
A total of 13 new technologies in computer graphics and interactive techniques, including 3D graphics and animation, intuitive human-computer interaction technologies and neural signal processing, ...
Combining art, science, engineering, and the psychology of human perception and interaction, computer graphics involves the creation and manipulation of visual content used in applications ranging ...
CHICAGO--(BUSINESS WIRE)--SIGGRAPH 2020 announces 163 selected research projects from 24 countries as part of its world-renowned Technical Papers program. Throughout its now 47-year history, the ...
Founded in San Jose, California in 1994 by a trio of former Silicon Graphics employees, 3Dfx got its start making hardware for arcade machines. The company's first-gen Voodoo chipset powered arcade ...
COLORADO — This is the year when everything comes full circle at SIGGRAPH 2024, the premier conference and exhibition on computer graphics and interactive techniques. The 51st annual conference, held ...
Visitors to interactive virtual worlds want the ability to significantly affect the outcome of a story, but authoring these digital experiences is extremely complex. A new platform developed by Disney ...
For most people, the story of graphics cards starts with Nvidia and AMD. The reality is quite different. Long before either of those two companies started to dominate the market, and long before GPUs ...