Three-dimensional modeling used to be hard. It used to require something at least as big as the Xbox Kinect to get really high-quality scans, and you needed high-powered laser sensor systems. Now all ...
[Photo: FTIC] Some of the biggest uncanny valley problems we have with making 3D-models (i.e. video games and CGI movies) involve fine detail and making moving characters not look like marionette ...
While macOS Monterey (also known as macOS 12) brings several new features for users, the update also comes with significant improvements for developers with brand-new APIs that enable new ...