Multiplayer has been part of the video game medium since its early years. Even back at the dawn of the 1970s, networked video games existed on the PLATO computer system – a technology that would also ...
Croquet have announced Croquet for Unity, a new JavaScript framework which provides developers with new ways to build and operate multiplayer games on the Unity platform. Croquet for Unity lets ...
Getting lots of people to do things at once at the same time in a virtual space is one of the attractions of the metaverse. You could have a concert or a big battle or a sporting event. But the ...
The global gaming market is estimated to rake in over $184 billion and continues to grow daily. According to Newzoo, mobile gaming now accounts for 50% of that global market, dwarfing the console ...
Unity has revived its previous numbering system, with Unity 2023 LTS renamed Unity 6 ahead of its launch next year. Back in 2016, the engine provided announced it was changing the way it updates its ...
TOKYO--(BUSINESS WIRE)--Soft Gear Co., Ltd. (head office: Shinjuku, CEO: Kengo Aoki), which develops networking libraries and conducts business in server development for online multiplayer games, has ...
Tyler Lacoma has spent more than 10 years testing tech and studying the latest web tool to help keep readers current. He's here for you when you need a how-to guide, explainer, review, or list of the ...
5 Best Online Game Development Courses to Boost Your Skills Your email has been sent Discover the best game development courses of 2024 to enhance your skills. Explore a variety of programs and find ...
Kyle has a degree in Film, Television, and Cultural Studies and has loved video games for as long as he can remember. He's owned every PlayStation, dabbled with the occasional Xbox, and even owned a ...
"How much does this cost?" It's one of the first questions business leaders hear. Whether you’re a game development executive, investor or project manager, producing AAA blockbusters or scouting your ...
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...