If you play video games or are new to games development and would like to learn more about the latest technologies helping bring extra immersion in realism to game graphics. This quick guide will ...
Daniel writes guides on how to use the internet, explainers on how modern technology works, and the occasional smartwatch or e-reader review. He especially likes deep diving into niche topics that ...
The choice between Path tracing and Ray tracing has become a necessary discussion about graphics among gaming enthusiasts. Both offer compelling advancements in visual fidelity. However, their ...
Ray tracing may well be more commonplace in games these days but it's still seen as a hugely difficult graphics feature to process, requiring powerful graphics cards with dedicated ray tracing ...
Intel has just announced an interesting update to its upcoming Meteor Lake chips: The integrated graphics are about to receive an unprecedented boost, allowing them to rival low-end, discrete GPUs.
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Gamers were wrong: Ray-tracing makes a difference
For several years now, ray-tracing has been viewed as an unnecessary graphics feature that's more responsible for tanking your PC's performance rather than providing a better gaming experience. And to ...
It's not an option if you absolutely require it. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. This month I have been: endlessly testing CPUs ...
Sony claims that the new AMD GPU in the PS5 Pro has ray tracing capabilities that aren't found in AMD's current PC graphics cards, implying that the new console has at least some of the new RDNA 4 GPU ...
No prizes for guessing which vendor handles ray tracing the best. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. I suspect the reason why ...
In context: Previous generations of AMD graphics cards have lagged behind Nvidia's in ray tracing performance, but Team Red's most recent Radeon RX 9000 GPUs have made significant strides in closing ...
Back in the day, before the ubiquity of discrete graphics cards with powerful programmable engines, 3D games used what we now term "software rendering." This means that the graphics renderer ran ...
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