This repository contains a simple way that exposes the globally unique identifier (GUID) of a Scriptable Object retrieved from the Unity asset database. Basically, is a simple wrapper over the ...
Unity Atoms is derived from and a continuation of Ryan Hipple's talk from Unite 2017. The original source code can be found here. This talk by Richard Fine is a forerunner to Ryan Hipple's talk during ...
Abstract: There are two mainstream approaches for object detection: top-down and bottom-up. The state-of-the-art approaches are mainly top-down methods. In this paper, we demonstrate that bottom-up ...
Abstract: Object tracking has been one of the most important and active research areas in the field of computer vision. A large number of tracking algorithms have been proposed in recent years with ...