After runtime, Scriptable Objects keep their data and are not reset like MonoBehaviours. For variables that you want to reset, like health, you must reset the Scriptable Objects. Because Scriptable ...
m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_AmbientEquatorColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} ...
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