For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
Configurable toonlike shader. Includes Opaque/Fade/AlphaCutout variations. All variations are supported Lightprobe and Point lights(both PixelLight and Per-vertex ...
Abstract: Next-generation wireless networks are expected to be highly heterogeneous, multilayered, with embedded intelligence at both the core and edge of the network. In such a context, system-level ...
Minecraft has always been a game about creativity, survival, and the absolute freedom of making whatever you want in the game. But let’s face one thing – the blocky graphics might not seem pleasing to ...