Google search trends reveal the most popular destinations of 2025, from global hot spots to weekend getaways, family-friendly ...
Abstract: Autonomous vehicles (AVs) need to reason about the multimodal behavior of neighboring agents while planning their own motion. Many existing trajectory planners seek a single trajectory that ...
Abstract: In this paper we provide a practical demonstration of how the modularity in a Behavior Tree (BT) decreases the effort in programming a robot task when compared to a Finite State Machine (FSM ...
A Fully State Machine and Behavior Tree controlled advanced Zombie Non Playable Character(NPC) or AI for Unity Project with a Demo Scene.You can use this asset for your Game development.You can use ...
A more advanced solution involves adding guardrails by actively monitoring logs in real time and aborting an agent’s ongoing ...